逗游網(wǎng):值得大家信賴的游戲下載站!
發(fā)布時間:2013-03-19 15:27 來源:互聯(lián)網(wǎng) 編輯:釋天
各位積極正面的召喚師:
不良的行為很容易破壞游戲體驗,其中言語的攻擊與騷擾是相當(dāng)常見的;雖然藉由審判系統(tǒng)能夠?qū)σ恍嘿|(zhì)玩家起到懲罰的作用,但原廠Riot的社群系統(tǒng)首席設(shè)計師Lyte認(rèn)為,這并不能完全解決惡質(zhì)玩家的問題。在經(jīng)過測試伺服器的實驗后,「限制對話功能」即將在正式伺服器上實施了!這個功能是怎麼運作的呢?Lyte又希望這個功能可以達到什麼效果呢?讓我們直接聽聽Lyte怎麼說吧!
亂說話是不好的唷!
Lyte的話
For a while now, the player behavior team has recognized that bans are not the complete solution for dealing with toxic players in League of Legends. Although some toxic players were deterred by bans, a non-trivial number of these players would create new accounts, shift their toxicity and create negative experiences for low level players.
在觀察一陣子之后,玩家行為小組發(fā)現(xiàn)只以鎖帳號做為限制并不能完全解決玩家的不良行為。雖然鎖帳號確實對一些惡質(zhì)玩家有用,但大多數(shù)會再去創(chuàng)一個新帳號,而這只是讓他們的不良行為轉(zhuǎn)為給那些召喚師等級較低的玩家?guī)碡撁娴挠螒蝮w驗。
TL;DR: An experiment we have been testing on the PBE is “Restricted Chat Mode.” This is an account restriction that disables [All] Chat, and limits the number of chat messages that the player can send to team chat—the number of chat messages available slowly increases over the course of a game. We have decided to run a larger-scale test of this experiment on Live server. Initially, Restricted Chat Mode will be applied in addition to Tribunal bans. Restricted players will have to play matchmade games to remove Restricted Chat Mode and the number of matchmade games required to lift Restricted Chat Mode will depend on the severity of the ban. Depending on the data and success of this experiment, we will begin completely replacing some types of bans with Restricted Chat Mode.
簡而言之,我們在測試伺服器實驗了一個限制對話的功能;這個功能可以限制玩家無法使用全頻說話,對隊友說的話也有限制次數(shù),但這次數(shù)會隨著游戲時間的推進而逐漸增加。限制對話功能即將在正式伺服器上實施,它和審判系統(tǒng)是相關(guān)的。受到限制的玩家必須和其他玩家一同游戲達到一定場次來解除限制,而場次的數(shù)目則是根據(jù)審判的嚴(yán)重性而定。由於實驗的結(jié)果與成功,我們將會把一些鎖帳號的懲罰換成限制對話。
On the player behavior team, one of our core philosophies is to create features that can help toxic players reform their behavior. In the past year, we’ve continued to use bans while we conducted a large research effort to explore the psychology of behavioral learning. We focused on a short-list of goals; for example, we wanted to develop features that would force players to be more accountable for their actions. To address this goal, the majority of our experiments on alternative punishments will be tied to games played, and not a set duration of time. Secondly, the majority of our experiments will allow players to remain on their main account but with specific restrictions on the account. Restricted players will no longer be able to jump onto a smurf account for a few days, and then jump back on their main—they will have to play matchmade games to unlock account privileges.
玩家行為小組的核心哲學(xué)就是導(dǎo)正玩家的不良行為。在這幾年來,我們在鎖帳號的同時,也不斷地在探索行為學(xué)習(xí)的心理學(xué)。我們優(yōu)先關(guān)注了幾個目標(biāo);舉例來說,我們希望能讓玩家對於自己的所作所為更負責(zé)任。為了達成這個目標(biāo),我們多數(shù)的替代懲罰會與游戲相關(guān),而非限制一段時間。其次,我們多數(shù)的實驗會讓玩家繼續(xù)使用他們主要的帳號,但會受到一些特殊的限制。受到限制的玩家不再只是跑去玩分身玩?zhèn)€幾天,等到本尊帳號的懲罰時間結(jié)束后再回去玩;因為他們現(xiàn)在必須要進行游戲,才能解除本尊帳號的特殊限制。
We also wanted to identify features that could accomplish two goals:
(1)The feature had to be reasonably valuable to the toxic player to encourage them to stay on their main account
(2)The feature had to shield the community from the player’s toxicity if they refused to reform
我們也想要實現(xiàn)兩個目標(biāo):
1.鼓勵惡質(zhì)玩家停留在他們的本尊帳號。
2.若惡質(zhì)玩家拒絕改正他們的行為,其他玩家可以受到保護。
Restricted Chat Mode forces toxic players to think carefully about their chat messages and what they use them for. If these players still choose to rage, they will immediately hit their message cap and be muted. This message cap mechanic shields players in the game from further toxicity, and also acts as a reminder that verbal abuse or harassment is unacceptable.
限制對話功能可以迫使惡質(zhì)玩家三思而后言,在發(fā)言之前想想自己為何要說這些話。若這些玩家還是決定生氣地亂罵一通,那他們馬上就會用光可以說話的次數(shù),接著就被禁言。限制對話次數(shù)不僅可以保護游戲中的其他玩家不受影響,它同時也提醒了玩家言語的攻擊與騷擾是不受歡迎且不被接受的。
We acknowledge that Restricted Chat Mode isn’t suitable for all toxic behaviors; however, there’s no silver bullet here. This is just the beginning and we will keep experimenting with new account restrictions to add. Throughout this process, we’re going to need the help of all of our positive players in League. Use the player behavior systems like Tribunal [link] and Honor [link], because both will be vital for some of our future experiments.
我們承認(rèn)限制對話功能無法適用於所有的惡質(zhì)玩家,但是并沒有任何一個方法能夠一勞永逸。這只是一個開始,而我們將會持續(xù)實驗新的限制方法,以在日后實行。在過程中,我們會需要聯(lián)盟中所有積極正面的玩家的幫助。多多使用審判系統(tǒng)和榮譽系統(tǒng)吧,這對我們未來的實驗都是很重要的一環(huán)。
上一篇: 市場的價格帶來的啟迪 廢銅爛鐵
《罪惡都市》決定版數(shù)據(jù)在Steam后臺更新
《Apex英雄》日蝕戰(zhàn)斗通行證預(yù)告 全新傳說皮膚等
《霍格沃茨之遺》登上Steam愿望單排行榜榜首
《布蘭博:山丘之王》試玩Demo上線 2023年發(fā)售
《刀劍神域》“今日正式發(fā)售” 官方發(fā)布周年紀(jì)念禮盒
《七龍珠:破界斗士》公布賽季更新路線圖
《獵天使魔女3》通過NS模擬器 在PC上以4K/60幀運行
《刺客信條:幻景》樂曲“Into the light”欣賞
《獵天使魔女3》首日更新 改進防走光模式調(diào)整平衡
《生化危機8》云游戲版發(fā)售預(yù)告公布 今日登陸Switch