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金融帝國2-腳本自定義開局修改方法

發(fā)布時間:2014-08-30 22:01 來源:互聯(lián)網(wǎng)

 

  腳本在C:Users你的用戶名Documentsmy gamesCapitalism LabScript

  Script目錄如果沒有就新建一個

  然后新建一個txt,把下面內(nèi)容復制進去就可以了

  這是一個非常普通的4城開局的設(shè)定的示例

  [HEADER]

  Title=player

  Description=This is a sample script

  //這是一個栗子。title是抬頭,description是描述。

  [PLAYER EXPERTISE]

  Retailing=0

  //CEO能力,零售,值為0到100

  Farming=0

  //農(nóng)業(yè),值為0到100

  Manufacturing=0

  //生產(chǎn),值為0到100

  Research and Development=0

  //科研,值為0到100

  Raw Material Production=0

  //原料加工,值為0到100

  Marketing=0

  //營銷,值為0到100

  Training=0

  //訓練,值為0到100

  Product Expertise=Automobile, 100

  //專業(yè)領(lǐng)域,可以是Apparel 服裝, Automobile 汽車, Beverage 飲料等等,后面的值可以是0-100。產(chǎn)品的具體類別可以在游戲里按P查看。

  [ENVIRONMENT]

  Number of Cities=4

  // Number of Cities=

  // You will be able to create a game with a maximum of 10 cities using a game script.

  //城市數(shù)量,最多10個

  Your Start-up Capital=Very High

  // Your Start-up Capital=

  //初始資金,可以是Very Low 非常低, Low 低, Moderate 普通, High 高, Very High 非常高

  Random Events=Occasional

  // Random Events=

  //隨機事件,可以是Never 從不, Seldom 很少, Occasional 偶爾, Frequent 頻繁

  Game Starting Year=1990

  // Game Starting Year=

  // You may set the game starting year to any year between 1900 and 2100.

  //游戲開始時間,可以使1900年到2100年

  Retail Store Type=Many

  // Retail Store Type=

  //零售店類型,可以是One 只有一種, Many 多種

  Technology Disruption=On

  // Technology Disruption=

  //科技破壞,開了之后現(xiàn)有科技每年衰退10%,開了可以讓科技領(lǐng)導者不再難以追趕

  Stock Market=Yes

  // Stock Market=

  //股票市場開關(guān)

  Alternative Stock Sim=No

  // Alternative Stock Sim=

  //替換股票模擬,打開的話股價不受經(jīng)濟影響,不允許子公司往母公司增發(fā)股票?沒試過。

  Macro Economy Realism=High

  // Macro Economy Realism=

  //宏觀經(jīng)濟現(xiàn)實主義,開高的話游戲的宏觀經(jīng)濟會與現(xiàn)實接近,應該是指的央行貸款供應量和利率隨著經(jīng)濟環(huán)境的變化

  Inflation=On

  // Inflation=

  //通貨膨脹,可以是Off 關(guān)閉, On 開啟, Inverse 反轉(zhuǎn)

  Inflation Strength=Normal

  // Inflation Strength=

  //通貨膨脹強度,可以是Normal 一般, Reduced 減弱

  Number of AI Persons=63

  // Number of AI Persons=

  // This is the total number of AI persons in a game. You may customize it using the above line, allowing you to create a game with more persons

  // than a standard game. Please note that the game requires the number of AI persons to be at least equal to the number of competitors + 8.

  // If you set it lower than this value, the game will automatically reset it to the minimum allowed value.

  //AI人物,下限8個以上,上限63個

  [COMPETITORS]

  Number of Competitors=30

  // Number of Competitors=

  // You may set the number of competitors to any number between 1 and 30.

  //競爭對手公司數(shù)量,1到30個

  Competitor Start-up Capital=Moderate

  // Competitor Start-up Capital=

  //競爭對手初始資金,可以是Very Low 非常低, Low 低, Moderate 普通, High 高, Very High 非常高

  Competitor Aggressiveness=Moderate

  // Competitor Aggressiveness=

  //競爭對手侵略性,可以是Very Low 非常低, Low 低, Moderate 普通, High 高, Very High 非常高

  Competitor Expertise Level=Moderate

  // Competitor Expertise Level=

  //競爭對手專業(yè)等級,可以是Very Low 非常低, Low 低, Moderate 普通, High 高, Very High 非常高

  Show Competitor Trade Secrets=Yes

  // Show Competitor Trade Secrets=

  //顯示競爭對手商業(yè)機密

  AI Friendly Merger=On

  // AI Friendly Merger=

  //AI對手之間的友善兼并

  Competence of Local Competitors=Moderate

  // Competence of Local Competitors=

  //本地商品質(zhì)量,可以是Very Low 非常低, Low 低, Moderate 普通, High 高, Very High 非常高。這個值決定了游戲的難度

  // You may set the business focuses of the AI companies using the following script lines:

  // (The total number of competitors defined here should not exceed the number in the Number of Competitors line.)

  //下面的條目中你可以設(shè)置專精公司數(shù)量

  Retail Focused Companies=5

  Stock Focused Companies=2

  Real Estate Focused Companies=5

  Tech Focused Companies=2

  Media Focused Companies=2

  Diversified Companies=4

  //從上到下依次是零售專精、股票(前期只持有他人股票在經(jīng)濟危機時期收購他人的投資公司)專精、地產(chǎn)公司、科技公司、醫(yī)藥公司、多樣(逗比)公司

  // With the above statement, there will be 3 AI competitors possessing expertise in Apparel in the beginning of the game.

  // AI Product Expertise=,

  //可以用例如AI Product Expertise=apparel, 3來定義,游戲開始會有3個專精服裝路線的AI公司

  // Use this statement to assign a specified type of expertise to AI competitors.

  //is the expertise product class. For example, “apparel”

  //is the number of AI competitors possessing this type of expertise.

  // Please note that this only applies to AI competitors with a diversified business strategy. (e.g. retail focused companies and companies with other focuses are not affected.)

  [IMPORTS]

  Consumer Goods Seaports=4

  // Consumer Goods Seaports per City=

  //每個城市多少個消費品海港,范圍0到4個。

  Industrial Goods Seaports=4

  // Industrial Goods Seaports per City=

  //每個城市多少個工業(yè)品海港,范圍0到4個。

  // Please note that you may create a game up with no seaport using a game script. But the AI companies’ performances will suffer and

  // this should only be used if you intend to create a game scenario with such characteristics.

  //你可以利用腳本建立沒有海港的城市,但是AI的公司的表現(xiàn)會遭受影響。

  Constant Import Supply=No

  // Constant Import Supply=

  //持續(xù)進口。開了的話會一直進口一樣東西

  Import Quality=Moderate

  // Import Quality=

  //進口質(zhì)量,可以是Low 低,Moderate 中,High 高。這是影響游戲難度的次要因素,僅次于本地商品質(zhì)量。

  //如果進口商品質(zhì)量次于本地商品質(zhì)量,那你開局的選擇就會非常艱難。

  [CITIES]

  // You may just specify the city name and Capitalism Lab will search it in its city database and use the pre-defined parameters for it if it can be found.

  City=Harbin

  //城市,哈爾濱

  Population=5000000

  //人口,500萬是上限,中國人多到它表現(xiàn)不了啊

  Population Growth Rate=50

  //人口增長率

  Real Wage Rate=35

  //真實工資水平,窮城人民買東西更關(guān)注價格,富城人民更關(guān)注品質(zhì)和逼格。富城的市場規(guī)模也是成倍與窮城的。

  City=London

  City=Los Angeles

  City=Tokyo

  //你可以在[cities]下面添加特定的城市,樓主哈爾濱人所以就添加了哈爾濱這窮地方做為開局總部。城市的列表在官網(wǎng)有個單獨的頁面,你也可以創(chuàng)建自己的城市。

  [SPECIAL RULES]

  COO Salary Modifier=100

  CTO Salary Modifier=100

  CMO Salary Modifier=100

  //特殊規(guī)則,coo、cto、cmo的工資,取值范圍1-200,這個值是百分比。

  //比如COO Salary Modifier=10,就是coo只拿10%的工資

  Tech Cost Modifier=100

  //科技獲取難度,這是個百分比,取值范圍1-1000,默認100。低于100意味著科技獲取更容易,高于100等于研究更慢。

  Training Effect Modifier=100

  //訓練效果調(diào)整,這是個百分比,取值范圍1-1000,默認100。低于100意味著你訓練員工的速度會相應變慢,高于100會變快。

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