逗游網(wǎng):值得大家信賴的游戲下載站!
發(fā)布時間:2020-10-20 08:57 來源:bilibili 作者:MarcNEO18慎重特工 編輯:潘東子
高瘋大廈
收起全境封鎖2將于2020年10月20日更新TU11.1正式版,此次更新都有哪些內(nèi)容呢?下面就給大家?guī)怼度撤怄i2》TU11.1正式版更新內(nèi)容詳情,以供玩家參考。
高瘋大廈
Developer comment: With the TU11.1 changes to The Summit, we are addressing topics brought up by the community including difficulty, directives and targeted loot. We want to fulfill the player fantasy of climbing from floor 1 to 100 with customized challenge and rewards
開發(fā)人員評論:TU11.1對高峰大廈改動,我們正在解決社區(qū)提出的問題,包括難度,政令和針對性的掉落品。 我們希望通過定制的挑戰(zhàn)和鼓勵玩家從1樓升至100樓的挑戰(zhàn).
全域難度 與 政令
When interacting with the lobby elevator, players will be able to select their desired difficulty and directives
玩家進(jìn)入電梯前可以選擇所需要難度和政令 (改版)
All Difficulties are selectable: Normal – Legendary
增設(shè)所有樓層難度可選從一般 困難 挑戰(zhàn) 英雄 到 傳奇
For Directives, players are able to select from all 9 released Directives
針對政令設(shè)定,玩家可以一次啟動打開最多9個政令模式
Developer comment: We advise limiting yourself to 5 active Directives; use more at your own risk
開發(fā)者評論 官方建議玩家開5個政令,繼續(xù)增加難度會非常變態(tài)
NOTE: Missions and Global Difficulty still have the 5 seasonal directives
白區(qū)正常情況下仍然是5政令
全新改版高瘋大廈
Players can now ascend their customized Summit at their own pace.
玩家可以按著自己喜好自己定制一個需要高瘋大廈
With TU11.1, all players will initially start at floor 1 of The Summit
Tu11.1版本 開始所有玩家都必須從1樓開始起步
Progress is now saved more frequently at each elevator players encounter
增加保存安全階段玩家可以在更多電梯保存進(jìn)度
Instead of the old Rally Points, now Players will resume where they left on subsequent playthroughs.
玩家可以從之前樓層中開始,不停攀爬
This means that you can stop at floor 38. Then the next day continue from the elevator at floor 37.
玩家可以今天在38層停止,然后第二天從37層開始繼續(xù)游戲
After players finish floor 100, on their next Summit attempt they will restart at floor 1
當(dāng)玩家完成了100層任務(wù)后,下次進(jìn)入會從1樓重新開始
NOTE: for coop we save the maximum of your previous checkpoint and your current session
注意 如果是匹配組隊時,會以當(dāng)時最近保存節(jié)點保存你的進(jìn)度
Example: player previously had a save at floor 60, they matchmake and finish floor 95 with a group, on their next playthrough the player would continue at the elevator on floor 93.
例子:玩家自己進(jìn)度是60層進(jìn)度時,如果匹配到隊伍是95層時,那玩家在下一次進(jìn)入高瘋大廈時候就可以在93層開始游戲(蹭上了之前匹配隊伍進(jìn)度)
Example: player previously had a save at floor 81, they matchmake and finish floor 34 with a group, on their next playthrough the player would continue at the elevator on floor 81.
例子:玩家之前進(jìn)度在81層時候,如果匹配組隊是34層,那玩家下次進(jìn)入高瘋大廈時候進(jìn)度是可以保持在81層開始
針對項目
At any point while in The Summit, players can open the Mega-Map and set their personal Targeted Loot
玩家可以在高瘋大廈中設(shè)定好自己需要掉落品牌 獎勵池 (品牌掉落Up/武器掉落up)等
For their allocation players can select from weapon types, gear slots, mods, brands, gear sets.
設(shè)定掉落池 :武器類型 裝備改造模組 品牌 裝備等
The Targeted Loot selection within Summit is personal (which means each player in a group of 4 could have a different allocation chosen)
高瘋大廈掉落池是獨立的,玩家都可以各自設(shè)定好自己需要獎勵Up。就算匹配組隊都可以各自刷出自己需要裝備 不會影響
難度
The higher players climb in The Summit, the more likely they are to encounter tougher enemies.
組隊時人數(shù)越多面對敵人難度越高數(shù)量越多
The chance for enemies to spawn as veteran or elite gradually increases per floor.
老練 精英等敵人會因應(yīng)隊伍人數(shù)逐步遞增
Lieutenant Squads occur more frequently as you ascend The Summit.
人數(shù)多叛變特工出現(xiàn)次數(shù)也會遞增
The Boss floors (10, 20, 30,...,90) feature multiple named hostiles on higher floors.
每層10 20 30 40。。。到90層都會跟之前一樣有具名Boss戰(zhàn)
游戲其他改進(jìn)
Added a weekly project for finishing Summit (which along with other rewards grants an Exotic Cache)
增加了一個每周高瘋大廈計劃任務(wù) 獎勵 奇特箱一個
Added more objective types
增加了更多類型敵對模式
Quicker laptop interact animation
加快了筆記本互動硬直時間
Adjusted spawning of enemies during Hack Terminals objectives
調(diào)整黑人計算機(jī)任務(wù)敵人進(jìn)入時間
Holding SHD Crates is more beneficial
對黑入故土戰(zhàn)略局箱任務(wù)調(diào)整為更有利特工 (抱有懷疑)
Added new UI notifications about Exotic Fireteams, Bosses, etc.
增加了一些新Ui提示 與通告
Directives
Directives now increase the chance for Targeted Loot to drop
現(xiàn)在設(shè)置政令下可以提升戰(zhàn)利品掉落質(zhì)量保證質(zhì)量
Since introduced in TU6, Targeted Loot has been influenced by a number of factors (including difficulty).
自TU6開始引用,難度越高掉落越佳設(shè)定 (為何我沒感覺到有這種感覺了)
Now with TU11.1, each active Directive adds a small amount to the total drop chance for Targeted Loot.
從TU11.1開始會改動為每次增加一個政令就會提升掉落質(zhì)量指標(biāo)
This applies everywhere Directives are present (missions, open world, summit).
這個項目適用于全地方白區(qū)或者任何副本高瘋大廈 (暗區(qū) 和Raid不含)
NOTE: Directives still increase XP as well.
增加政令也會提升特工或者獎勵獎勵比例
Increased cooldown reduction per Skill Part collected with Scavenged Skills Directive.
攻擊弱點減除技能CD 狀態(tài)政令 會減少每次需要數(shù)量
Fixed issue causing Fragile Armor's broken stacks to behave strangely after dying and being revived.
修復(fù)了裝甲值容易全破問題
Targeted Loot
Added individual Targeted Loot Allocations for each Gear Set
為每個機(jī)密綠裝 天際獨游品牌獎勵池選擇 (玩家在綠裝Up可以選擇相應(yīng)品牌)例子 愛國者 或者 獵人怒火 之類
This applies both to the normal rotation and to Summit's Personal Targeted Loot
掉落池也可以常規(guī)每天刷新,但高瘋大廈可以針對玩家設(shè)定
Ex: Lincoln can have True Patriot
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