逗游網(wǎng):值得大家信賴的游戲下載站!
發(fā)布時(shí)間:2021-05-07 14:19 來源:互聯(lián)網(wǎng)
我的世界基巖版在近日發(fā)布了Beta1.17.0.54版本,那么該版本都有哪些更新呢?下面一起來看看我的世界基巖版Beta1.17.0.54更新日志吧。
我的世界基巖版Beta1.17.0.54更新日志
Caves & Cliffs - Experimental Features
洞穴與山崖——需要實(shí)驗(yàn)性玩法的特性
Minecarts with Chests can also appear in Mineshafts at -y
箱子礦車可以在y0以下的廢棄礦道中生成
Strongholds will be more hidden in larger caves
要塞會(huì)在大型洞穴中生成的更隱蔽
Fixed a bug where Shulkers would not teleport below y=0 (MCPE-121810)
修復(fù)了潛影貝不會(huì)傳送到y(tǒng)0以下的問題
Caves & Cliffs - Non-Experimental
洞穴與山崖——非實(shí)驗(yàn)性玩法特性
Axolotl
美西螈
Axolotl can no longer move on its own while playing dead (MCPE-124128)
裝死的美西螈不能再自行移動(dòng)
Axolotls no longer play dead on land
美西螈不會(huì)在陸地上裝死
Powder Snow
細(xì)雪
Dispensers can now dispense a Powder Snow Block using a Powder Snow Bucket
用發(fā)射器發(fā)射細(xì)雪桶可以放置細(xì)雪塊
Skeletons no longer freeze when standing inside of Powder Snow, and will transform into strays after 45 seconds (MCPE-116781)
站在細(xì)雪中的骷髏不會(huì)凍結(jié),而是會(huì)在45秒之后變成流浪者
Mobs can now pathfind properly on top of Powder Snow (MCPE-118214)
生物可以正常在細(xì)雪上尋路
Vanilla Parity: Powder Snow can no longer support Scaffolding (MCPE-120947)
原版特性同步:細(xì)雪不再能支撐腳手架
Vanilla Parity: Mining time of Powder Snow Block now matches mining time in Java Edition
原版特性同步:挖掘細(xì)雪所需的時(shí)間現(xiàn)在和Java版的相同
Players can no longer Jump on top of Powder Snow to avoid sinking (MCPE-112023)
玩家不再能通過在細(xì)雪上跳躍來避免陷入細(xì)雪中了
Azalea Leaf
杜鵑樹葉
Azalea and Flowering Azalea leaves now drop themself when mined with Silk Touch tools
杜鵑樹葉和盛開的杜鵑樹葉可以通過使用精準(zhǔn)采集挖掘來獲得其本身了
Caves and Cliffs
洞穴和山崖
Infested variants of Deepslate can be found in Extreme Hills biome
現(xiàn)在你可以在山地中找到深板巖的蟲蝕變種
Block of Copper is now crafted with 9 Copper Ingots
現(xiàn)在需要九個(gè)銅錠來合成一個(gè)銅塊
Block of Copper can be crafted down into 9 Copper Ingots
銅塊可以分解為9個(gè)銅錠
Copper Ore and Deepslate Copper now drop 2-3 Raw Copper
銅礦石和深層銅礦石現(xiàn)在會(huì)掉落2-3個(gè)粗銅
Raw Iron, Copper, and Gold item textures have been updated
更新了粗鐵、粗銅、粗金的材質(zhì)
Block of Raw Iron, Copper, and Gold textures have been updated
更新了粗鐵塊、粗銅塊、粗金塊的材質(zhì)
Compass and Clock textures have been updated
更新了指南針和鐘的材質(zhì)
Spore Blossom
孢子花
Spore Blossom no longer survives in water
孢子花會(huì)被水破壞
Copper
銅
Copper now has correct graphical and sound effects when waxing/dewaxing (MCPE- 121827)
現(xiàn)在給銅涂蠟/除蠟的時(shí)候會(huì)出現(xiàn)正確的視聽效果
Underside of leaves now render correctly when placed on top of Copper Slabs
放在銅半磚上的樹葉的底面會(huì)正常渲染了
Glow Squid
熒光魷魚
Squid and Glow Squid now make a specific sound when they let ink out
熒光魷魚和普通魷魚噴射墨汁時(shí)會(huì)發(fā)出一種特殊的聲音
Old signs no longer glow when being dyed (MCPE-117835)
用染料給之前放置的告示牌染色不會(huì)使其上的文字獲得熒光效果
Goat
山羊
Increased chances of getting screamer goat by breeding screamer goat with non-screamer goat
提升了把一個(gè)尖叫山羊和一個(gè)普通山羊作為親本繁殖,子代是尖叫山羊的幾率
Items
物品
Fixed an issue where first person offhand items were rendered when zooming in with the Spyglass (MCPE-125825)
修復(fù)了用望遠(yuǎn)鏡能看到第一人稱副手上拿的物品的問題
Pointed Dripstone
滴水石錐
Stalactites now drip water a bit more often when filling Cauldrons
略微增加了鐘乳石滴水裝滿煉藥鍋所需滴水的次數(shù)
Raw Gold
粗金
Piglins now admire Block of Raw Gold
豬靈現(xiàn)在會(huì)端詳粗金塊
Piglins now admire Raw Gold
豬靈現(xiàn)在會(huì)端詳粗金
Rooted Dirt
纏根泥土
Tiling Rooted Dirt turns does no longer instantly turn it into Farmland block
用鋤頭鋤纏根泥土不再會(huì)把它立刻變成耕地
Spyglass
望遠(yuǎn)鏡
Spyglass is now part of the "Equipment" category in the Creative inventory (MCPE-126079)
望遠(yuǎn)鏡現(xiàn)在在創(chuàng)造模式物品欄的“裝備”分類中
Vanilla Parity
原版特性同步
Falling blocks now break when landing on Shulkers
現(xiàn)在掉落的方塊落在潛影貝上時(shí)會(huì)被破壞
User Interface
UI
Fixed controller cursor sensitivity scaling (MCPE-33868)
修復(fù)了控制器光標(biāo)靈敏度縮放問題
Fixed a bug preventing users from reassigning key 'E' in "Keyboard & Mouse" settings (MCPE-124224)
修復(fù)了不能在“鍵盤和鼠標(biāo)”中修改“E”鍵的功能的問題
Commands
命令
Fixed issue where Minecart with Command Block was not affected by the 'CommandBlocksEnabled' gamerule (MCPE-93666)
修復(fù)了命令方塊礦車不被游戲規(guī)則“CommandBlocksEnabled”影響的問題
Multiplayer
多人游戲
The '/kick' command works properly if cheats and command blocks are disabled, and it no longer uses target selectors
現(xiàn)在無需開啟作弊就可以使用/kick命令,并且其不再使用目標(biāo)選擇器
Technical Updates
技術(shù)性更新
General
常規(guī)
Added AddVolumeEntityPacket that contains information of a volume entity including its net ID and NBT containing information about the volume's definition and components, which will be added to the client's registry
添加了addVolumeEntityPackage,包含volume entity的信息,包括其網(wǎng)絡(luò)ID和NBT,其中NBT包含有關(guān)volume entity的定義和組件的信息,這些信息將添加到客戶端的注冊(cè)表中
Added RemoveVolumeEntityPacket that contains a volume entity's net ID to remove it from the client's registry
添加了 RemoveVolumeEntityPackage ,包含volume entity的網(wǎng)絡(luò)ID,可以將其從客戶端注冊(cè)表中刪除
Mobs
生物
Added a new optional flag "use_simplified_breeding" to "minecraft:genetics" component. When this flag is set to true, the offspring never inherits hidden alleles of parents as main alleles and main as hidden. This allows to implement simple breeding logic easier
向"minecraft:genetics"組件中添加了一個(gè)新的可選標(biāo)志"use_simplified_breeding"。當(dāng)此標(biāo)志設(shè)置為true時(shí),子代將不會(huì)把父代的隱性等位基因作為顯出性狀的等位基因,親本顯出性狀的等位基因作為隱性等位基因來繼承。這將使簡單的育種邏輯更容易實(shí)現(xiàn)
GameTest Framework
GameTest框架
Components
組件
[Removed] function setColor(color : Number)
[已移除]函數(shù)setColor(color : Number)
property value : Number - Gets or sets the color of the entity
屬性值:Number-獲取或設(shè)置實(shí)體的顏色
Added additional component interfaces. movement, navigation, healable, breathable, ageable, and tameable components can be referenced via entity.getComponent(componentName : string).
添加了額外的組件接口。可以通過entity.getComponent(componentName:string)來引用運(yùn)動(dòng)、導(dǎo)航、可治療、可呼吸、有年齡和可馴服組件。
minecraft:color
Container - New interface for interacting with entity containers. Can be referenced via entity.getComponent("inventory").container
Container-用于與實(shí)體容器交互的新接口??梢酝ㄟ^entity.getComponent(“inventory”).container引用
function setItem(slot : Number, itemStack : ItemStack) - Adds itemStack to the container at the given slot
函數(shù)setItem(slot:Number,itemStack:itemStack)-將itemStack添加到容器的給定槽處中
function getItem(slot : Number) : ItemStack - Gets the itemStack at the given slot
函數(shù)getItem(slot:Number):ItemStack-獲取給定插槽處的ItemStack
function addItem(itemStack : ItemStack) - Adds the given itemStack to the first available slot of the container
函數(shù)addItem(itemStack:itemStack)-將給定的itemStack添加到容器的第一個(gè)可用槽中
function transferItem(fromSlot : Number, toSlot : Number, toContainer : Container) - Transfers an ItemStack from fromSlot of the container to toSlot of toContainer
函數(shù)transferItem(fromSlot:Number,toSlot:Number,toContainer:Container)-將ItemStack從容器的fromSlot傳輸?shù)絫oContainer的toSlot
function swapItems(slot : Number, otherSlot : Number, otherContainer : Container) - Swaps ItemStacks between slot of the container and otherSlot of otherContainer
函數(shù)交換(slot:Number,otherSlot:Number,otherContainer:Container)-在容器的slot和otherContainer的otherSlot之間交換項(xiàng)堆棧
function worldLocation(relativeLocation : BlockLocation) - Transforms the coordinates of given GameTest location to its corresponding world location
函數(shù)worldLocation(relativeLocation:BlockLocation)-將給定游戲測試位置的坐標(biāo)轉(zhuǎn)換為相應(yīng)的世界位置
function relativeLocation(worldLocation : BlockLocation) - Transforms the coordinates of given world location to its corresponding GameTest location
函數(shù)relativeLocation(worldLocation:BlockLocation)-將給定世界位置的坐標(biāo)轉(zhuǎn)換為相應(yīng)的GameTest位置
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