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死亡空間 非360手柄完美設(shè)置方法

發(fā)布時間:2010-09-16 來源:游俠網(wǎng)  作者:likeff8   編輯:天真惡魔

 
進(jìn)入游戲后,相信很多非360手柄的玩家,默認(rèn)的手柄鍵位設(shè)置有些不太正確吧
我就是其中之一
本人用的是PS2原柄+轉(zhuǎn)接器,在游戲默認(rèn)設(shè)置下,手柄右搖桿上下左右是置換顛倒的,R1,R2的鍵位也是顛倒的
但是,游戲中并沒有提供給玩家手柄的設(shè)置選項(xiàng),那么我們該怎樣設(shè)置自己的手柄呢?
其實(shí)EA在README文件中已經(jīng)提到這個問題
Game Pad Configuration
For game pads which do not exhibit correct behavior, a custom configuration can be used to specify the actions that each button and joystick should be associated with. The file must be called joypad.txt and be located in ‘My DocumentsElectronic ArtsDead Space’. An example file is located in that directory named joypad_example.txt. You can use this file by renaming it to joypad.txt.

In order to change the behavior of your game pad, you will need to change the value for the button and joystick axis entries. In order to find the correct values for these entries, first navigate to the ‘Game Controllers’ item in Control Panel with the game pad connected to the computer. Next select the game pad from the ‘Installed game controllers’ list and click the ‘Properties’ button. The Properties window should be displayed which will allow you to determine what the number of each of your game pads buttons is as well as the name of each of the joystick axes.

Buttons must be assigned a value of ‘Button.#’ where # is the number of the button.
For joystick axes, they must be assigned a value from the following list:
X-Axis
Y-Axis
Z-Axis
Z-Rotation
Throttle
Rudder
X-Axis.Inverted
Y-Axis.Inverted
Z-Axis.Inverted
Z-Rotation.Inverted
Throttle.Inverted
Rudder.Inverted
This list corresponds to the common axes that are used by game pads, as well a variant of each axis which is flipped or inverted.

After setting each of the button and joystick axis values, and renaming the file joypad.txt, when you start Dead Space the configuration will be loaded. If a mistake has been made and the value of any of the buttons or joystick axes isn’t recognized, that button or joystick axis will do nothing in game.
英文看不懂?
沒關(guān)系,接下來,跟著我來設(shè)置一下
首先,在你的My DocumentsElectronic ArtsDead Space文件夾下,有個joypad_example.txt的文本文件,其實(shí)它就是一個手柄設(shè)置的范例文件
打開這個文件,我們可以看到
Pad.RightDPad.Left = Button.4——■
Pad.RightDPad.Down =Button.3——X
Pad.RightDPad.Right = Button.2——○
Pad.RightDPad.Up = Button.1——▲

Pad.Trigger.LeftTop = Button.5——L2
Pad.Trigger.LeftBottom = Button.7——L1
Pad.Trigger.RightTop = Button.6——R2
Pad.Trigger.RightBottom = Button.8——R1

Pad.Start = Button.10——START
Pad.Back = Button.9——SELCET

Pad.LeftStick.Click = Button.11——L3
Pad.RightStick.Click = Button.12——R3

Pad.LeftStick.X = X-Axis——左搖桿左右方向
Pad.LeftStick.Y = Y-Axis.Inverted——左搖桿上下方向

Pad.RightStick.X = Z-Rotation——右搖桿左右方向
Pad.RightStick.Y = Z-Axis——右搖桿上下方向
這樣的內(nèi)容,分別是標(biāo)準(zhǔn)手柄按鍵與你的手柄按鍵的一一對應(yīng)關(guān)系
已經(jīng)修改為我自己的設(shè)置,用PS2+轉(zhuǎn)接朋友可以參考下,不一定完全適用
與PS2手柄的對應(yīng)關(guān)系已經(jīng)用紅色字體標(biāo)出
其中按鍵的值必須以Button.#格式來賦值,#的值各位可以在控制面板——游戲控制器中來查看自己手柄對應(yīng)的按鍵編號
同理,左右搖桿的X,Y軸和RZ,Z軸也可以在游戲控制器中查看
以X-Axis、Y-Axis、Z-Axis、Z-Rotation的形式賦值,后面加.Inverted指反轉(zhuǎn)該軸
設(shè)置好以后,將文件另存為joypad.txt在相同的目錄即可
好了,大家可以進(jìn)入游戲試試,是不是手柄已經(jīng)能正確“工作”了~~*^__^*
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標(biāo)簽:死亡空間 
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