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《我的世界》口袋妖怪MOD詳細(xì)圖文介紹

發(fā)布時(shí)間:2017-01-14 12:37 來源:互聯(lián)網(wǎng)  作者:58115310   編輯:小貓

 

  11. config配置文件

  吶,既然都說到這里了我們就來看一下吧:

  # Configuration file

  ####################

  # afkhandler

  #===================

  # Settings for controllingautobattler for AFK players

  ####################

  afkhandler {

  # Sets the time (in seconds) before aplayer in battle is declared to be AFK and the autobattle code takes over forthem

  I:"AFK Activation Time Length"=90

  # Sets the time (in seconds) that theautobattle code allows for AFK player to move once autobattle is active, beforeselecting a move itself

  I:"AFK Activation Turn Time"=15

  # Have autobattle take over if player isAFK during a battle, activates after specified time period and gives specifiedtime for each turn after that

  B:"AFK Handler Active"=false

  }

  //貌似是在戰(zhàn)斗中玩家AFK所采取的措施,不玩服務(wù)器的基本可以無視

  ####################

  # general

  #===================

  # General settings for theworld

  ####################

  general {

  # Allow player to throw pokeballs fromhotbar, if false pokeballs can only be thrown in battles

  B:"Allow Capturing Outside ofBattle"=true

  //讓玩家從快捷欄里扔精靈球,如果為false精靈球只能在戰(zhàn)斗中被拋出

  # Allows players to make rare candies bycrafting (Serverside option)

  B:"Allow Crafting of RareCandy"=true

  //讓玩家能夠合成神奇糖果,若為false則不能(服務(wù)端設(shè)定)

  # Determines if player vs player battlesgive pokemon experience, no EXP gain in PVP when false

  B:"Allow PVP Experience"=true

  //在pvp戰(zhàn)斗中能夠給予精靈經(jīng)驗(yàn),若為false則不會在PVP中給予精靈經(jīng)驗(yàn)

  # Allow players to plant apricorns/berriesin the ground

  B:"Allow Planting"=true

  //讓玩家能夠種植樹果,若為false則不能

  # Allow players to ride pokemon. If falseno pokemon can be ridden. (Server side option)

  B:"Allow Riding"=true

  //使玩家能夠騎乘精靈,若為false則不能(服務(wù)端設(shè)定)

  # Allow random generation of structuressuch as Pokecenters, Shrines, and other buildings if true

  B:"Allow Structures toSpawn"=true

  //允許隨機(jī)形成建筑,如為true則會生成精靈中心、圣陵和其他建筑

  # Allow the anvil to replace finished itemswith starting item from player's inventory without manual placing

  B:"Allow anvilautoreloading"=false

  //允許玩家在使用鐵砧打造物品的時(shí)候道具會自動替換,從而能夠一直按住左鍵來打造一背包的道具

  # Allow the player to nickname pokemon (nota server-wide setting, just a client setting)

  B:"Allow pokemon nicknames"=true

  //允許玩家給精靈起昵稱(非服務(wù)端設(shè)定,而是客戶端設(shè)定)

  # Allow creepers, skeletons, etc to spawnin the world - DANGER can kill you while battling

  B:"Allow vanilla mobs"=false

  //是否生成原版生物

  # Set legendary shrines to one use (false)or multiple use (true)

  B:"Bird Shrines arereusable"=false

  //能夠使一個(gè)圣陵只能單次使用(false)或多次使用(true)

  # Allow Players to use Cloning Machines toclone Mew to Mewtwo

  B:"Cloning Machines Enabled"=true

  //允許玩家使用克隆機(jī)

  # Requires HM move Fly or HM move Surf on apokemon to be able to ride it

  B:"Have HM To Ride"=false

  //若為true時(shí),水下精靈只能學(xué)習(xí)沖浪才能被騎乘,飛行精靈只能學(xué)習(xí)飛天才能被騎乘

  # Sets how far pixelmon names and levelscan be seen from (client setting only)

  I:"Nameplate Visible Range Modifier(1=default, 2=farther, 3=far)"=1

  //設(shè)置精靈的名字和等級在多遠(yuǎn)能看到(客戶端設(shè)定)(1=默認(rèn),2=更遠(yuǎn),3=最遠(yuǎn))

  # Allows wild pokemon to drop items likefeathers, etc on death

  B:"Pokemon Drops Enabled"=true

  //允許精靈掉落物品

  # Prints more detailed error messages tothe server.log file if enabled

  B:"Print Errors"=false

  //如果啟用則會打印更詳細(xì)的錯(cuò)誤信息到server.log文件

  # Removes regular minecraft music so onlyPixelmon music plays (Currently locked to true in code)

  B:"Remove Minecraft Music"=true

  //不允許原版音樂出現(xiàn),若為true則不會出現(xiàn)

  # Increases Size of Pixelmon Models in Gameby 30%

  B:"Scale Models Up"=true

  //增加游戲中精靈模型尺寸的30%

  # Sends Statistics To Pixelmon

  B:"Send Statistics"=true

  //允許向精靈發(fā)送統(tǒng)計(jì)信息

  # Allow Legendary Bird Shrines to SpawnRandomly in World

  B:"Spawn Bird Shrines"=true

  //是否生成三鳥圣陵

  # Battle camera rotates around player iftrue, and is stationary if false

  B:"Spin Battle Camera"=true

  //是否在戰(zhàn)斗中旋轉(zhuǎn)視角

  # Sets Trainer Rarity, higher values spawntrainers more often, 0 spawns no trainers

  I:"Trainer Rarity (percentage0-200)"=50

  //設(shè)置訓(xùn)練師的常見度,最小0,最大200,0則不生成

  # Sets the mode of animation for Pixelmonmodels (false increases ram usage)

  B:"Use Static Models"=true

  //是否使用靜態(tài)模型,若為false則會增加存儲器的負(fù)擔(dān)

  # Use the low-res (256x256) pokemon andpokeball textures

  B:"Use low-res Textures"=false

  //是否使用低清(256x256)精靈球材質(zhì)

  # Allows some wild pokemon to aggro onplayer and force battles, no forced battles when false

  B:"Wild Pokemon initiate battles"=true

  //允許一些精靈主動和玩家進(jìn)行戰(zhàn)斗

  # Saves Pixelmon entities to file whenworld saves (greatly increases savefile size and save time if true

  B:"Write Entities To WorldSave"=false

  //在世界保存時(shí)保存野生精靈的動態(tài)

  }

  ####################

  # ids

  #===================

  # Entity IDs for PixelmonEntities (DO NOT CHANGE, unless you know what you are doing)

  ####################

  ids {

  I:"Camera ID"=202

  I:"Pixelmon ID"=200

  I:"Pokeball ID"=201

  I:"Trainer ID"=199

  //實(shí)體ID

  }

  ####################

  # pokeloot

  #===================

  # Settings for controllingpokeloot chest spawns and behavior

  ####################

  pokeloot {

  # Sets the frequency of chests spawning inworld (to disable completely use the '- Enabled' config settings)

  # Minimal ~ 1 per 64 chunks, Normal ~ 1 per32 chunks, More ~ 1 per 18 chunks, Extreme ~ 1 per 10 chunks

  I:"Chest Spawn Rate(Minimal=0,Normal=1,More=2,Extreme=3)"=1

  //設(shè)置道具箱在世界的生成率,最小為64區(qū)塊一個(gè),普通為32區(qū)塊一個(gè),更多為18區(qū)塊一個(gè),極度為10區(qū)塊一個(gè)(最小=0,普通=1,更多=2,極度=3)

  # Sets the Mode of all randomly spawnedpokeloot chests

  # FCFS = First Come First Serve, only oneplayer can loot chest, then chests vanishes

  # PL1D = Player 1 Drop, chest gives onedrop per person, chest remains for others to use once each

  # PUD = Player Unlimited Drops, chests canbe used infinitely by all players

  # TIMED = Each player allowed to loot againafter specified time interval (individual timers), chest remains after looting

  I:"Default Spawn Mode (FCFS=0, PL1D=1,PUD=2, TIMED=3)"=0

  //設(shè)置道具箱內(nèi)物品的獲取模式:

  先到先得(0):只有一個(gè)玩家能夠使用其

  每人一個(gè)(1):每個(gè)人都能領(lǐng)取一次道具

  無限制(2):道具箱可以無限使用

  計(jì)時(shí)(3):在一個(gè)玩家拿取過后隔一段時(shí)間就會又出現(xiàn)

  # Allow Hidden Grottos to spawn in theworld

  B:"Hidden Grotto - Enabled"=true

  //是否允許樹屋生成

  # Allows invisible pokechests to spawnaround the world randomly

  B:"Hidden PokeChest -Enabled"=true

  //是否允許隱藏道具箱生成

  # Allows normal visible pokechests to spawnaround the world randomly

  B:"Normal PokeChest -Enabled"=true

  //是否允許非隱藏道具箱生成

  # Sets Frequency that a player can reuse atimed loot chest (both placed in creative and naturally spawned, if set toTIMED

  # Time Conversions: One Hour = 3600seconds, One Day = 86400 seconds, One Week = 604800 seconds

  I:"Timed Loot (seconds)"=86400

  //當(dāng)?shù)谰呦鋬?nèi)物品的獲取模式為計(jì)時(shí)時(shí),此為間隔的秒數(shù)

  }

  ####################

  # spawning

  #===================

  # Settings that control whatPixelmon spawn and how many spawn

  ####################

  spawning {

  # Allow wild legendaries to spawn (besidesspecific event spawns)

  B:"Allow Legendaries tospawn"=true

  //允許傳說中的神奇寶貝生成

  # Displays server-wide announcement 'ALegendary Has Spawned inBiome' when legendary spawns

  B:"Display global message on legendaryspawn"=true

  //是否在固拉多、蓋歐卡、裂空座和夢幻生成時(shí)發(fā)送信息

  # Sets whether Generation 1 Pixelmon willbe spawned or not (Pokedex 1-151)

  B:Gen1=true

  //是否生成第一世代的精靈

  # Sets whether Generation 2 Pixelmon willbe spawned or not (Pokedex 152-251)

  B:Gen2=true

  //是否生成第二世代的精靈

  # Sets whether Generation 3 Pixelmon willbe spawned or not (Pokedex 252-386)

  B:Gen3=true

  //是否生成第三世代的精靈

  # Sets whether Generation 4 Pixelmon willbe spawned or not (Pokedex 387-493)

  B:Gen4=true

  //是否生成第四世代的精靈

  # Sets whether Generation 5 Pixelmon willbe spawned or not (Pokedex 494-649)

  B:Gen5=true

  //是否生成第五世代的精靈

  # Sets whether Generation 6 Pixelmon willbe spawned or not (Pokedex 650-719)

  B:Gen6=true

  //是否生成第六世代的精靈

  # Sets odds of Legendary Spawning (1 in Xspawns), higher values spawn wild legendaries less often

  I:"Legendary Spawn Rate"=15000

  //固拉多、蓋歐卡、裂空座和夢幻的生成幾率,幾率為填入數(shù)的倒數(shù)

  # Sets max number of flying pokemon inworld at a time (higher numbers = more spawns) (KEEP THIS LOW)

  I:"Max number of Air Pokemon (at onetime)"=2

  //設(shè)置在同一時(shí)間同一世界中飛行精靈的最大數(shù)量(保持它非常低)

  # Sets max number of land pokemon in worldat a time (higher numbers = more spawns)

  I:"Max number of Land Pokemon (at onetime)"=40

  //設(shè)置在同一時(shí)間同一世界中陸地精靈的最大數(shù)量

  # Sets max number of underground pokemon inworld at a time (higher numbers = more spawns)

  I:"Max number of Underground Pokemon(at one time)"=20

  //設(shè)置在同一時(shí)間同一世界中地下精靈的最大數(shù)量

  # Sets max number of water pokemon in worldat a time (higher numbers = more spawns)

  I:"Max number of Water Pokemon (at onetime)"=20

  //設(shè)置在同一時(shí)間同一世界中水中精靈的最大數(shù)量

  }

  ####################

  # starter_settings

  ####################

  starter_settings {

  I:"Level (min=5, max=100"=5

  //初學(xué)者精靈的最低等級和最高等級

  B:Shiny=false

  //是否為異色

  }

  ####################

  # starters

  ####################

  starters {

  S:"1 - First Choice"=Bulbasaur

  S:"2 - Second Choice"=Squirtle

  S:"3 - Third Choice"=Charmander

  S:"4 - Fourth Choice"=Chikorita

  S:"5 - Fifth Choice"=Totodile

  S:"6 - Sixth Choice"=Cyndaquil

  S:"7 - Seventh Choice"=Treecko

  S:"8 - Eighth Choice"=Mudkip

  S:"9 - Ninth Choice"=Torchic

  S:"_10 - Tenth Choice"=Turtwig

  S:"_11 - Eleventh Choice"=Piplup

  S:"_12 - Twelfth Choice"=Chimchar

  S:"_13 - Thirteenth Choice"=Snivy

  S:"_14 - FourteenthChoice"=Oshawott

  S:"_15 - Fifteenth Choice"=Tepig

  //初學(xué)者精靈的選擇位置精靈種類

  舉個(gè)例子

  (starters {

  S:"1 - First Choice"=Magikarp

  S:"2 - SecondChoice"=---

  S:"3 - ThirdChoice"=---

  S:"4 - FourthChoice"=---

  S:"5 - FifthChoice"=---

  S:"6 - SixthChoice"=---

  S:"7 - SeventhChoice"=---

  S:"8 - EighthChoice"=---

  S:"9 - NinthChoice"=---

  S:"_10 - TenthChoice"=---

  S:"_11 - EleventhChoice"=---

  S:"_12 - TwelfthChoice"=---

  S:"_13 - ThirteenthChoice"=---

  S:"_14 - FourteenthChoice"=---

  S:"_15 - FifteenthChoice"=---

  })

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