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我的世界基巖版1.16.210.51beta版更新內(nèi)容詳情 MC基巖測(cè)試版新增內(nèi)容

發(fā)布時(shí)間:2020-12-10 10:41 來源:我的世界中文論壇  作者:帥大2004

 

洞穴與懸崖更新(試驗(yàn)性內(nèi)容)

Goats should no longer set ram attack position to unreachable block behind obstacle

山羊不再把隨機(jī)攻擊的目標(biāo)點(diǎn)設(shè)置在障礙物后無法到達(dá)的方塊上

Goats no longer have problems moving up full blocks when tempted or to reach breed partner after 'nearest_attackable_target' state is triggered

當(dāng)觸發(fā)'nearest_attackable_target'狀態(tài)后被誘引或接近繁殖對(duì)象時(shí)不再有不能移動(dòng)整個(gè)方塊的問題

Goat no longer jumps onto magma blocks

山羊不再跳上巖漿塊

Goats can now jump to several non-full blocks like slabs and stairs

山羊現(xiàn)在可以跳上各種非完整方塊例如半磚和臺(tái)階

Game no longer crash after goats are killed by shulkers

山羊被潛影貝擊殺不再導(dǎo)致游戲崩潰

Goats no longer have problems pathing to each other to breed

山羊在試圖接近繁殖伙伴時(shí)不再出現(xiàn)尋路問題

Goats on leads now correctly follow the player (MCPE-104270)

山羊現(xiàn)在會(huì)正確跟隨玩家

Goats now only spawn one baby at a time

山羊現(xiàn)在一胎只生一個(gè)

Goats no longer attack armor stands (MCPE-104159)

山羊不再攻擊盔甲架

Creepers no longer attack back after being rammed by a goat

苦力怕被山羊撞擊后不會(huì)反擊

Goats no longer overshoot or undershoot their jumps

山羊不再跳得過高或者過低

Goats can now always correctly be attacked after jumping

山羊跳躍后可以正常的被攻擊

Goat no longer perform radically high jumps

山羊不再進(jìn)行徹底的跳高

Goats no longer miss motionless players when they perform their ram attack

山羊不再撞不到一動(dòng)不動(dòng)的玩家

Goats now only drop 2 horns each, and the number of horns left to drop is represented on the model

現(xiàn)在每只山羊只會(huì)掉兩只角,并且剩余角的個(gè)數(shù)會(huì)顯示在模型中

Baby goats knockback their target a shorter distance

幼年山羊擊退目標(biāo)生物的距離短一些

Ram knockback distance is dependent on speed

山羊撞擊擊退距離現(xiàn)在與速度有關(guān)

Goat now knockback the first target it intersects

山羊現(xiàn)在會(huì)撞擊第一個(gè)目標(biāo)

Goat now tries to retake target that moves from its ram attack for a short amount of time

現(xiàn)在山羊會(huì)在上次撞擊但沒撞到后過一會(huì)嘗試再次撞擊那個(gè)目標(biāo)

Goat now flip their knockback target slightly higher in the air

現(xiàn)在山羊撞擊目標(biāo)會(huì)輕微向上擊退一點(diǎn)

Ram attack check the path based on the height of the mob that is ramming

撞擊的尋路現(xiàn)在基于要被撞的那個(gè)生物的所在高度

Goat no longer jumps from honey

山羊不再?gòu)拿蹓K上跳起

Baby goat does not jump as far as adults

幼年山羊現(xiàn)在跳得比成年山羊近一些

Goat should only very rarely jump to flat planes

山羊應(yīng)該很少跳到平坦的平臺(tái)上

Goat no longer jump if they are moved from their starting position.

山羊從其跳躍的起始位置離開的時(shí)候會(huì)停止跳躍

Goat spawn egg colors have been updated

更新了山羊刷怪蛋的顏色

Goat model has been updated to have correct rotation for its head.

更新了山羊的模型,確**羊的頭旋轉(zhuǎn)正確

Goats now have a minimum ram distance and now tries to find a ram-position in between the minimum ram distance and the maximum ram distance, preferring further distances

山羊現(xiàn)在選取撞擊目標(biāo)的時(shí)候有一個(gè)最大距離和一個(gè)最小距離,撞擊目標(biāo)會(huì)從處于這兩個(gè)距離間的生物中選取,優(yōu)先選取距離更遠(yuǎn)的生物

Goats can now go through non-solid blocks (like grass and flowers) when they ram

山羊現(xiàn)在撞擊時(shí)可以穿過非固體方塊(例如花和草)

The shield now grants partial knockback protection from the ram attack

現(xiàn)在盾牌會(huì)部分削弱山羊撞擊的擊退效果

Powder snow blocks now show the block breaking animation when being mined

破壞細(xì)雪方塊時(shí)會(huì)播放動(dòng)畫

Powder snow block are no longer transparent when looked at through clouds

透過云看細(xì)雪時(shí),細(xì)雪不再透明

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