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使命召喚4:現(xiàn)代戰(zhàn)爭——槍械真實(shí)數(shù)據(jù)譯文

發(fā)布時間:2012-05-07 17:47 來源:互聯(lián)網(wǎng)  作者:佚名

 
  散彈槍 - 兩把每槍每發(fā)都會射出八粒散彈, W1200射程為 300-600; M1014 射程為300-500. 當(dāng)使用準(zhǔn)星時, 子彈會更分散

  SHOTGUN - Both fire eight hitscans/shot, and have a range of 300-600 (Winchester 300-500). They are also unique in that when sighted, the spread becomes WIDER.

  Winchester 1200

  DMG: 40 - 10 | ROF: .283 (200~ shells per minute) / Pump

  SPR: 4 hip spread, 5.5 sight spread

  M1014

  DMG: 30 - 10 | ROF: .2 (300 shells per minute) / Semi

  SPR: 5 hip spread, 5.5 sight spread

  -

  狙擊槍 - 五把狙擊槍的威力一樣, 隨你喜好用那一把

  全部攻擊力皆是 70-70

  全部的搖擺(意指用鏡不屏息時)及準(zhǔn)繩皆是一樣

  Dragunov (SVD) 有著更大的后座力

  SNIPER RIFLE - All five rifles are very much the same; what you pick is personal preference.

  All do 70-70 damage.

  All have the same level of sway and accuracy (existing Anti-Lag & Lerp issue notwithstanding).

  Dragunov has more kick than the rest.

  -

  手槍 - Beretta, USP 及1911 攻擊力皆是40-20, Desert Eagle 及Gold Eagle 攻擊力為50-30.

  PISTOL - The Beretta, USP and 1911 all do 40-20 damage, Desert Eagle and Gold Eagle do 50-30.

  BER: 250- 500 range ;15 rounds ; 150-350 silenced

  USP: 450-1000 range ;12 rounds ; 250-650 silenced

  COL: 350- 900 range ; 8 rounds ; 250-500 silenced

  DEA: 350-1200 range ; 7 rounds ; no silencer

  ---

  Stopping Power (perk2 增加攻擊力的perk) 及Sonic Boom (perk2 增加爆炸威力的perk) Perks 用一條很簡單的方程式

  增加后的攻擊力 = 原本的攻擊力乘以 (100 + 原本的攻擊力) 除以100

  40 攻擊力加到100. 140 再除以100. 得出的1.4 系數(shù)再乘到原本的攻擊力去, 就會得出新的攻擊

  The Stopping Power and Sonic Boom Perks use a simple formula.

  New Damage = damage multiplied by (100+damage) divided by 100

  40 damage added to 100. 140 divided by 100. 1.4 is multiplied to the original damage, leading to the new enhanced damage.

  30(攻擊力) x 1.3(系數(shù)) = 39 攻擊力

  40(攻擊力) x 1.4(系數(shù)) = 56 攻擊力

  50(攻擊力) x 1.5(系數(shù)) = 75 攻擊力

  30 x 1.3 increases it to 39

  40 x 1.4 increases it to 56

  50 x 1.5 increases it to 75

  C: 攻擊力愈大, 效果愈明顯

  The higher the initial damage, the greater the effect.

  補(bǔ):

  Juggernaut (perk1 加血的那個perk) 減少子彈及爆炸的25% 傷害. 換句話說, 你變的有135 hp.

  另Juggernaut 可以消除了Stopping Power & Sonic Boom 的加成.

  Juggernaut decreases damage from bullets and explosions. Damage is decreased to 75%. In another sense, you have 135 health.

  Juggernaut cancels out Stopping Power and Sonic Boom as well - no increased damage, no reduced damage.

  注意:

  -距離是以寸作單為

  -G36C 明顯比M4 弱 - 盡管數(shù)據(jù)表不是這樣說 (原文照譯)

  - 原本有一把攻擊力為100 的AW.50, 但游戲最后并沒有加入

  -子彈的最大射程為350m.

  Some notes:

  - Distance units are something resembling inches.

  - The G36C is clearly worse than the M4 in every way possible - though that's not what the stats chart say

  - Hardcore mode reduces player health to 30, Old School increases it to 200.

  - There was an AW50 weapon that was supposed to deal 100 damage per shot, but it was not included.

  - Maximum shot travel distance for any bullet in the game is about 350 m.

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