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現(xiàn)在位置文明:太空 > 論壇 > 《文明:太空》全地圖戰(zhàn)略資源數(shù)量修改方法
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A111242243 發(fā)表于 2014-12-09

《文明:太空》全地圖戰(zhàn)略資源數(shù)量修改方法

文明:太空》中如何修改游戲中全地圖的戰(zhàn)略資源數(shù)量?接下來(lái)介紹的是玩家分享的關(guān)于全地圖戰(zhàn)略資源數(shù)量的修改方法,供大家參考。

    查詢文明5的wiki和api手冊(cè)才知道,文明5戰(zhàn)略資源數(shù)量雖然在XML文件有定義,其實(shí)游戲并不使用那個(gè)配置。上面幾樓提到的MOD雖然自己定義XML,但是存在版本不更新等問(wèn)題,我的方法是任何版本都適用的,因?yàn)橹苯有薷挠螒騆UA代碼。

    廢話不多說(shuō)了,切入正題。

    首先找到你的游戲目錄下的這個(gè)文件,備份之后就可以修改了。

    (各位自己把正斜線看成反斜線,我是日文操作系統(tǒng)沒(méi)法輸入正斜線)

    assets/Gameplay/Lua/AssignStartingPlots.lua

    打開上述文件,找到第9437行代碼附近找到如下兩個(gè)函數(shù),改變函數(shù)中各個(gè)初始戰(zhàn)略資源數(shù)量即可,海洋戰(zhàn)略資源另有函數(shù),不過(guò)這里改動(dòng)了就足夠了。下面是我自己改的數(shù)量,大家可以改成自己喜歡的數(shù)量。

    function AssignStartingPlots:GetMajorStrategicResourceQuantityValues()

    -- This function determines quantity per tile for each strategic resource's major deposit size.

    -- Note: scripts that cannot place Oil in the sea need to increase amounts on land to compensate.

    local uran_amt, horse_amt, oil_amt, iron_amt, coal_amt, alum_amt = 40, 40, 70, 60, 70, 80;

    -- Check the resource setting.

    if self.resource_setting == 1 then -- Sparse

    uran_amt, horse_amt, oil_amt, iron_amt, coal_amt, alum_amt = 20, 40, 50, 40, 50, 50;

    elseif self.resource_setting == 3 then -- Abundant

    uran_amt, horse_amt, oil_amt, iron_amt, coal_amt, alum_amt = 40, 60, 90, 90, 100, 100;

    end

    return uran_amt, horse_amt, oil_amt, iron_amt, coal_amt, alum_amt

    end

    ------------------------------------------------------------------------------

    function AssignStartingPlots:GetSmallStrategicResourceQuantityValues()

    -- This function determines quantity per tile for each strategic resource's small deposit size.

    local uran_amt, horse_amt, oil_amt, iron_amt, coal_amt, alum_amt = 20, 20, 30, 20, 30, 30;

    -- Check the resource setting.

    if self.resource_setting == 1 then -- Sparse

    uran_amt, horse_amt, oil_amt, iron_amt, coal_amt, alum_amt = 10, 10, 20, 10, 20, 20;

    elseif self.resource_setting == 3 then -- Abundant

    uran_amt, horse_amt, oil_amt, iron_amt, coal_amt, alum_amt = 30, 30, 30, 30, 30, 30;

    end

    return uran_amt, horse_amt, oil_amt, iron_amt, coal_amt, alum_amt

    end

    在野蠻太空中也是同樣的文件,內(nèi)容是這樣的:

    function AssignStartingPlots:GetMajorStrategicResourceQuantityValues()

    -- This function determines quantity per tile for each strategic resource's major deposit size.

    -- Note: scripts that cannot place petroleum in the sea need to increase amounts on land to compensate.

    -- Note: Large deposits of Xenomass are already on the board, having been placed in the hearts of Wild Areas in FeatureGenerator.

    local firaxite_base, geothermal_base, petroleum_base, titanium_base, floatstone_base, xenomass_base = 7, 5, 5, 5, 6, 7;

    local firaxite_range, geothermal_range, petroleum_range, titanium_range, floatstone_range, xenomass_range = 4, 2, 3, 3, 5, 4;

    -- Check the resource setting.

    if self.resource_setting == 1 then -- Sparse

    firaxite_base, geothermal_base, petroleum_base, titanium_base, floatstone_base, xenomass_base = 5, 3, 4, 4, 5, 5;

    firaxite_range, geothermal_range, petroleum_range, titanium_range, floatstone_range, xenomass_range = 3, 2, 3, 3, 3, 3;

    elseif self.resource_setting == 3 then -- Abundant

    firaxite_base, geothermal_base, petroleum_base, titanium_base, floatstone_base, xenomass_base = 9, 5, 6, 6, 8, 9;

    firaxite_range, geothermal_range, petroleum_range, titanium_range, floatstone_range, xenomass_range = 5, 3, 4, 4, 6, 5;

    end

    self.firaxite_base, self.geothermal_base, self.petroleum_base = firaxite_base, geothermal_base, petroleum_base;

    self.titanium_base, self.floatstone_base, self.xenomass_base = titanium_base, floatstone_base, xenomass_base;

    self.firaxite_range, self.geothermal_range, self.petroleum_range = firaxite_range, geothermal_range, petroleum_range;

    self.titanium_range, self.floatstone_range, self.xenomass_range = titanium_range, floatstone_range, xenomass_range;

    end

    ------------------------------------------------------------------------------

    function AssignStartingPlots:GetSmallStrategicResourceQuantityValues()

    -- This function determines quantity per tile for each strategic resource's small deposit size.

    local firaxite_base, geothermal_base, petroleum_base, titanium_base, floatstone_base, xenomass_base = 2, 1, 2, 2, 2, 2;

    local firaxite_range, geothermal_range, petroleum_range, titanium_range, floatstone_range, xenomass_range = 2, 2, 2, 2, 2, 2;

    -- Check the resource setting.

    if self.resource_setting == 1 then -- Sparse

    firaxite_base, geothermal_base, petroleum_base, titanium_base, floatstone_base, xenomass_base = 2, 1, 2, 2, 2, 2;

    firaxite_range, geothermal_range, petroleum_range, titanium_range, floatstone_range, xenomass_range = 1, 1, 1, 1, 1, 1;

    elseif self.resource_setting == 3 then -- Abundant

    firaxite_base, geothermal_base, petroleum_base, titanium_base, floatstone_base, xenomass_base = 3, 2, 3, 3, 3, 3;

    firaxite_range, geothermal_range, petroleum_range, titanium_range, floatstone_range, xenomass_range = 2, 2, 2, 2, 2, 2;

    end

    self.minor_firaxite_base, self.minor_geothermal_base, self.minor_petroleum_base = firaxite_base, geothermal_base, petroleum_base;

    self.minor_titanium_base, self.minor_floatstone_base, self.minor_xenomass_base = titanium_base, floatstone_base, xenomass_base;

    self.minor_firaxite_range, self.minor_geothermal_range, self.minor_petroleum_range = firaxite_range, geothermal_range, petroleum_range;

    self.minor_titanium_range, self.minor_floatstone_range, self.minor_xenomass_range = titanium_range, floatstone_range, xenomass_range;

    end

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