在這里給大家一些饑荒的實(shí)用修改
話不多說呈上:
1.全人物解鎖
用記事本打開游戲目錄\data\scripts\playerprofile.lua文件,將下列內(nèi)容:
if not table.contains(CHARACTERLIST, character) then
return true -- mod character
end
return false
替換為:
if not table.contains(CHARACTERLIST, character) then
return true -- mod character
end
return true
即可解鎖全人物進(jìn)行游戲
2.提高主角血量10倍
用記事本打開游戲目錄\data\scripts\tuning.lua文件,
1.將local wilson_health = 150替換為local wilson_health = 1500
2.將WX78_MIN_HEALTH = 100,替換為WX78_MIN_HEALTH = 1000,
3.將WX78_MAX_HEALTH = 400,替換為WX78_MAX_HEALTH = 4000,
4.將下列內(nèi)容:
WOLFGANG_HEALTH_MIGHTY = 300,
WOLFGANG_HEALTH_NORMAL = 200,
WOLFGANG_HEALTH_WIMPY = 150,
替換為:
WOLFGANG_HEALTH_MIGHTY = 3000,
WOLFGANG_HEALTH_NORMAL = 2000,
WOLFGANG_HEALTH_WIMPY = 1500,
即可讓全部主角血量提高10倍,修改這里也使盔甲的耐久度同步上升10倍【數(shù)字可修改】
3.主角自動回血
用記事本打開游戲目錄\data\scripts\prefabs\player_common.lua文件,在inst.components.health:SetMaxHealth(TUNING.WILSON_HEALTH)的下一行插入以下內(nèi)容:
inst.components.health:StartRegen(30, 10)
即可讓主角自動回血,其中30為血量,10為10秒回血一次,可自行調(diào)整.
4.復(fù)活石無限使用(主角永生)
用記事本打開游戲目錄\data\scripts\prefabs\resurrectionstone.lua文件,在inst:Remove()的下一行插入下列內(nèi)容:
SpawnPrefab("resurrectionstone").Transform:SetPosition(inst.Transform:GetWorldPosition())
主角復(fù)活后,再點(diǎn)身下的復(fù)活石,可使復(fù)活石再次完整
5.主角自動補(bǔ)理智...
用記事本打開游戲目錄\data\scripts\tuning.lua文件,將下列內(nèi)容:
SANITY_DAY_GAIN = 0,--100/(day_time*32),
SANITY_NIGHT_LIGHT = -100/(night_time*20),
SANITY_NIGHT_MID = -100/(night_time*20),
SANITY_NIGHT_DARK = -100/(night_time*2),
替換為:
SANITY_DAY_GAIN = 100/(day_time),
SANITY_NIGHT_LIGHT = 100/(night_time),
SANITY_NIGHT_MID = 100/(night_time),
SANITY_NIGHT_DARK = 100/(night_time),
即可讓主角自動補(bǔ)腦,地洞里也不例外
6.
主角不會餓
用記事本打開游戲目錄\data\scripts\tuning.lua文件,將local calories_per_day = 75替換為local calories_per_day = 0
即可從每天減75饑餓值變?yōu)椴粶p
7.提高主角攻擊力
用記事本打開游戲目錄\data\scripts\tuning.lua文件,將local wilson_attack = 34替換為local wilson_attack = 500
即可將主角攻擊力由34提高到500,數(shù)字可自行調(diào)整
8.主角跑得更快
用記事本打開游戲目錄\data\scripts\tuning.lua文件,將以下內(nèi)容:
WILSON_WALK_SPEED = 4,
WILSON_RUN_SPEED = 6,
替換為:
WILSON_WALK_SPEED = 8,
WILSON_RUN_SPEED = 12,
即可讓主角跑步速度增加1倍
9.加大單格堆疊數(shù)量
用記事本打開游戲目錄\data\scripts\tuning.lua文件,將以下內(nèi)容:
STACK_SIZE_LARGEITEM = 10,
STACK_SIZE_MEDITEM = 20,
STACK_SIZE_SMALLITEM = 40,
替換為:
STACK_SIZE_LARGEITEM = 999,
STACK_SIZE_MEDITEM = 999,
STACK_SIZE_SMALLITEM = 999,
即可加大單格堆疊數(shù)量至999
10.同時(shí)攜帶多個(gè)背包(背包可庫存)
1.同時(shí)攜帶多個(gè)普通背包:用記事本打開游戲目錄\data\scripts\prefabs\backpack.lua文件,將inst.components.inventoryitem.cangoincontainer = false替換為inst.components.inventoryitem.cangoincontainer = true
2.同時(shí)攜帶多個(gè)小豬包:用記事本打開游戲目錄\data\scripts\prefabs\piggyback.lua文件,將inst.components.inventoryitem.cangoincontainer = false替換為inst.components.inventoryitem.cangoincontainer = true
3.同時(shí)攜帶多個(gè)坎普斯背包:用記事本打開游戲目錄\data\scripts\prefabs\krampus_sack.lua文件,將inst.components.inventoryitem.cangoincontainer = false替換為inst.components.inventoryitem.cangoincontainer = true
即可同時(shí)攜帶多個(gè)背包