13. 模型導(dǎo)出,選中你的模型(可以一次性多選),點(diǎn)擊Add Selected 按鈕
screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt='Click here to open new windownCTRL+Mouse wheel to zoom in/out';}" onmousewheel="return imgzoom(this);" onclick="if(!this.resized) {return true;} else {window.open(this.src);}" border="0" alt="" src="http://img3.gamersky.com/upload-hd/200711/20071105154635415.png" ke-onmouseover="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor='hand'; this.alt='Click here to open new windownCTRL+Mouse wheel to zoom in/out';}" />
點(diǎn)擊Export Nodes導(dǎo)出模型,它會(huì)生成在MAX文件的同一文件夾下,你可以通過(guò)點(diǎn)擊Explore來(lái)查看該文件夾,也可以在Geometry
Export Options里面更改文件名。
14. 在Sandbox里查看你的模型,載入一個(gè)關(guān)卡,點(diǎn)擊Brush,找到你的物體,拖到視圖中
screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt='Click here to open new windownCTRL+Mouse wheel to zoom in/out';}" onmousewheel="return imgzoom(this);" onclick="if(!this.resized) {return true;} else {window.open(this.src);}" border="0" alt="" src="http://img3.gamersky.com/upload-hd/200711/20071105154635932.png" ke-onmouseover="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor='hand'; this.alt='Click here to open new windownCTRL+Mouse wheel to zoom in/out';}" />
screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt='Click here to open new windownCTRL+Mouse wheel to zoom in/out';}" onmousewheel="return imgzoom(this);" onclick="if(!this.resized) {return true;} else {window.open(this.src);}" border="0" alt="" src="http://img3.gamersky.com/upload-hd/200711/20071105154636376.png" ke-onmouseover="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor='hand'; this.alt='Click here to open new windownCTRL+Mouse wheel to zoom in/out';}" />15.附加說(shuō)明
你可以按M打開(kāi)材質(zhì)編輯器,找到你的材質(zhì),選中材質(zhì),賦予它(最左邊的小按鈕)
screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt='Click here to open new windownCTRL+Mouse wheel to zoom in/out';}" onmousewheel="return imgzoom(this);" onclick="if(!this.resized) {return true;} else {window.open(this.src);}" border="0" alt="" src="http://img3.gamersky.com/upload-hd/200711/20071105154642404.png" ke-onmouseover="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor='hand'; this.alt='Click here to open new windownCTRL+Mouse wheel to zoom in/out';}" />
16. 允許陰影
screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt='Click here to open new windownCTRL+Mouse wheel to zoom in/out';}" onmousewheel="return imgzoom(this);" onclick="if(!this.resized) {return true;} else {window.open(this.src);}" border="0" alt="" src="http://img3.gamersky.com/upload-hd/200711/20071105154643541.png" ke-onmouseover="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor='hand'; this.alt='Click here to open new windownCTRL+Mouse wheel to zoom in/out';}" />
17.測(cè)試你的模型
按CTRL+G進(jìn)入游戲模式測(cè)試你的模型,Reload按鈕允許你再次載入在MAX中修改的模型
screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.alt='Click here to open new windownCTRL+Mouse wheel to zoom in/out';}" onmousewheel="return imgzoom(this);" onclick="if(!this.resized) {return true;} else {window.open(this.src);}" border="0" alt="" src="http://img3.gamersky.com/upload-hd/200711/20071105154643938.png" ke-onmouseover="if(this.width>screen.width*0.7) {this.resized=true; this.width=screen.width*0.7; this.style.cursor='hand'; this.alt='Click here to open new windownCTRL+Mouse wheel to zoom in/out';}" />
有時(shí)你會(huì)發(fā)現(xiàn)按了Reload按鈕之后physicalized geometry沒(méi)有發(fā)生變化,你可以刪除物體然后按CTRL+Z,physicalized
geometry 就會(huì)變化當(dāng)關(guān)卡再次載入的時(shí)候
Console command P_Draw_Helpers 1會(huì)顯示physicalized geometry,設(shè)為0為不顯示
Console command E_Debug_Draw 1會(huì)顯示有關(guān)物體不同的信息,比如多邊形數(shù),材質(zhì)數(shù)量等
Enforcer /游俠會(huì)員
標(biāo)簽:孤島危機(jī) 教程:從3ds max輸出到CryEngine2