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發(fā)布時(shí)間:2021-03-11 08:40 來源:我的世界中文論壇 作者:帥大2004
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Updated Template Packs
Updated templates for 1.16.210 with new resources, behaviors, and documentation are available for download
Added the "fogs" folder to the Resource Pack template
Added Fog documentation
Fixes
Horses, Donkeys, Mules, Skeleton Horses, and Zombie Horses can now properly be given custom names, and identified using their respective "runtime_identifier"
Improved performance for actors using 'TemptGoal'
Zombie villagers spawned from zombie spawners on Marketplace worlds that were created after version 1.11 now correctly spawn as V2 zombie villagers. When cured, they will now correctly turn into V2 villagers
Fixed upgrade path for?'format_version'?1.13.0 boats to be properly upgraded to 1.16.100, which resolves a bug where boats templated worlds with a version lower than 1.16.100 had no gravity
Documentation for Bedrock Server Commands has been updated to show the correct commands for permission reloading and listing (BDS-2341)
Structure blocks no longer auto-save data when structure name text box is deselected (MCPE-101055)
Entities that use material state "Blending" now render correctly behind transparent parts
The scoreboard data of an entity is no longer removed if the entity is being teleported to an unloaded area of the world
Custom blocks now can only drop default state when broken, even with Silk Touch
Technical
Structures can now be deleted from the saved structure list using the new?'/structure delete'?command
Added new slash command options for '/setblock', '/fill', and '/clone' commands for passing in a list of block states to set on the block being spawned
A boolean parameter called "ignore_game_mode" has been added for the block event response "decrement_stack", set to false by default. Thus "decrement_stack" no longer decreases the item stack when playing in Creative by default
Changing 'RideableComponent' property "rotate_rider_by" to function for custom mobs
'SetBlock' and 'SetBlockAtPos' events now support custom block states (MCPE-104747)
Attachable items created in 1.16.2 and before will not render for their player in first person. Attachable items created after 1.16.2 will render for their player in first person unless they are armor
GameTest Framework
GameTest is server-side test automation tool that is based on pairing test code with test structures. You can trigger the tests via the?'/gametest'?command once you have enabled the "Enable GameTest Framework" experimental toggle for a world
NOTE:?GameTest is not functional on console platforms
Custom Biomes and Blocks
Disabled loading of entities in custom biome features
Fixed UVs of data-driven blocks to not be slightly shrunk, which caused texel warping
Fixed data-driven blocks being pushed by pistons not working correctly
Render Offsets Component
Simple items, like swords or pickaxes, can have an optional offset applied to them to modify the way they are rendered. Note this component should not be added to an attachable item
Component Variables:
main_hand - An optional object storing optional transform data for 'first_person' and 'third_person' for the player's right hand
off_hand - An optional object storing optional transform data for 'first_person' and 'third_person' for the player's left hand
first_person - An optional object storing 3 vectors 'position', 'rotation', 'scale' used to build the first person matrix
third_person - An optional object storing 3 vectors 'position', 'rotation', 'scale' used to build the third person matrix
Bedrock Dedicated Server
On server side, added protection from semicolon usage in server-name parameter in 'server.properties' config file. If semicolon symbol(s) are used by the user in server-name parameter then any semicolon(s) will be removed to provide correct client-server interactions. Additional comments are added to 'server.properties', which are not allow to use semicolon symbol(s) in server-name parameter
On server side, added protection from semicolon and symbols illegal for file name usage in level-name parameter in 'server.properties' config file. If semicolon or symbols illegal for file name are used by user in level-name parameter then those symbols will be removed to provide correct client-server interactions and correct level-name parameter usage on server side. Additional comments are added to 'server.properties', which are not allow semicolon or symbols illegal for file name usage in level-name parameter
On client side, added additional verification and correction for Unconnected Pong packet data to prevent incorrect server parameters parsing and inability of the client to connect to the server as result of that. Unit-tests are added for parsing, additional verification and correction of Unconnected Pong packet data (BDS-6825)
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