逗游網(wǎng):值得大家信賴的游戲下載站!
發(fā)布時間:2011-09-10 來源:百度 作者:wnas198 編輯:hanjinlong
2
收起第二步:首先我們要知道每一個模型在指定的文件夾中都有圖片組,如ShapeBFObjBFSpec?69目錄下分別有a010001.shp--a010008.shp、a020001---a020008、f010001----f010004、r010001----r010008以及w010001---w010004等圖片組而以上的編號組是游戲中正規(guī)兵種的編號,對于BFSpec目錄下的隱藏兵種的編號組均多出了01,也就是說正規(guī)兵種為a010001隱藏兵種則是a0001,這點(diǎn)很重要,我們拿069號兵種鱷魚做為實(shí)驗(yàn):
[OBJECT]
Name = 鱷魚(劍仙)-----------這是原兵種名字,我改為劍仙
Sequence = 70069----------編號不動
Space = 0, 200, 0-----------調(diào)好模型定位
Process = BF_CLASS_BFSoldier
Directory = BFObjBFSoldier?69
Sprite = Wait, W010001, #12, W010002, W010003, W010004, W010003, W010002, W010001--------此處換成新兵種的編號組(切記新兵種編號組一定要加01)
Sprite = Walk, R10001, #5, @SP_EVENT_ACT_WALKSOUND, R10002, R10003, R10004, R10005, R10006, R10007, R10008------此處無須改動
Sprite = Attack1, A0001, #5, A0002, A0003,#7, A0004,#5, A0005, @SP_EVENT_ACT_ATTACK, A0006, A0007, A0007, @SP_EVENT_ACT_WAIT
Sprite = Attack2, A0009, #5, A0010, A0011, #7, A0012, #5, A0013, @SP_EVENT_ACT_ATTACK, A0014, @SP_EVENT_ACT_WAIT
Sprite = SAttack1, A0128, #4, A0129, A0130, A0131, #8, A0132, #2, A0133, A0134, #4, A0135, W0001, @SP_EVENT_ACT_WAIT
Sprite = SAttack2, A0136, #4, A0137, A0138, A0139, #8, A0140, #2, A0141, A0142, #4, A0143, A0144, W0001, @SP_EVENT_ACT_WAIT
Sprite = SAttack3, A0128, #4, A0129, A0130, A0131, #8, A0132, #2, A0133, A0134, #4, A0135, W0001, @SP_EVENT_ACT_WAIT
Sprite = Defend, W0018, #30, W0017, #6, W0001, @SP_EVENT_ACT_WAIT
Sprite = Hurt, W0022, #30, W0021, #6, W0001, @SP_EVENT_ACT_WAIT
Sprite = Die1, F0001, #5, F0002, F0003, F0004, F0005, #300, @SP_EVENT_ACT_FADEOUT
Sprite = Die2, F0001, #5, F0002, F0003, F0004, F0005, #300, @SP_EVENT_ACT_FADEOUT
Sprite = Die3, F0001, #5, F0002, F0003, F0004, F0005, #300, @SP_EVENT_ACT_FADEOUT
Sprite = Die4, F0001, #5, F0002, F0003, F0004, F0005, #300, @SP_EVENT_ACT_FADEOUT
Sprite = Die5, F0001, #5, F0002, F0003, F0004, F0005, #300, @SP_EVENT_ACT_FADEOUT------------這里改成新兵種的編號組
;Sprite = WalkHorse, r20001, #5, r20002, #5, r20003, #5, r20004, #5, r20005, #5, r20006, #5, r20007, #5, r20008, #5, r20008, @SP_EVENT_ACT_FADEOUT-----------------此處無視
第三步:ODB數(shù)據(jù)源我們已經(jīng)搞定了,下面是給新增兵種設(shè)定屬性和技能;
首先打開Soldier.ini文件,找到你欲加新兵種的編號地址69號,修改如下:
[SOLDIER]
No = 69
Name = 鱷魚(劍仙)-----這里改成我想要的名字
Special =
OrderNo = 69-----此處為模型地址
ObjID = 69------同上
Data01 =
Data02 = -------這3項(xiàng)為升級兵種相關(guān)
Data03 =
SuperHit = 25-------無須改動
Feature =
Sex = 0------性別
DieMode =
Rank = 2
Upgrade = 14
OffsetZ = -45
SizeX = 1
Str = 0
Int = 0
Life = 1
Speed = 6-------兵種速度
Interval = 65
DetectRangeMin = 1
DetectRangeMax = 1---------此為副武器射程(如禁衛(wèi)兵的飛刀)
Weapon = 0---------此處為副武器種類
WeaponSpeed = 0----------此處是投擲速度
BasePower = 8--------新兵種的初始攻擊力
AddPower = 2-----------防御力
Height = 150-----------兵種高度
Horse = 0
Type = 1
Color = 10-------兵種顏色
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