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命令與征服3:泰伯利亞戰(zhàn)爭——史詩單位指導

發(fā)布時間:2012-10-24 17:03 來源:互聯(lián)網(wǎng)  作者:佚名

 
  優(yōu)先槽:

  Remember that that MARV has two garrison slots in the front and two on the back; so which ever infantry squad you put in first, will appear on the front of the MARV. Make sure you put more hard hitting units, like Zone Troopers/Raiders/Missile Squads in the MARV first to optimize performance and add auxiliary infantry like Engineers/Snipers last where the longer range is not needed.

  記住MARV有兩個駐扎槽在前面,兩個在后面;所以先進入的步兵會出現(xiàn)在MARV前面的位置。確保你把主攻單位,比如重裝機兵/重裝mm/火箭兵放在前面以便優(yōu)化性能,而把輔助步兵比如工程師/狙擊手放在射程不是那么重要的后面。

  To sum up the MARV, it really is a straight-forward unit. Its four garrisons slots make versatility superior to that of the other Epic Units however its still all about power and force with no other tricks up its sleeve. Now, this is in no way a bad thing at all, and it is a terrific addition to a slow, hard-hitting type force.

  最后總結一下MARV,它是一個簡單易用的單位,它有四個駐扎槽可以比其他的史詩單位擁有更高的多功能性,不過這些優(yōu)勢都體現(xiàn)在火力和戰(zhàn)斗力上,它沒有什么暗藏的把戲。它絕對是個好東西,它對于行動緩慢,裝甲厚重,火力強大的GDI陣營來說,是一個令人畏懼的新力量。

  The Redeemer

  (救贖者)

  The Redeemer is the Brotherhood of Nod's Epic Unit. The Redeemer uses a tri-laser cannon that is very powerful versus a single unit. Good range and power are great things to have with an Epic Unit, as it means it is easy to tactically support, instead of risking it in the middle of firefight. However, the biggest advantage for the Redeemer isn't its firepower.

  救贖者是Nod兄弟會的史詩單位。救贖者使用一桿三激光加農(nóng)炮,它對單個單位威力非常強大。擁有良好的射程和火力是史詩單位優(yōu)勢,這意味著它可以很容易的進行戰(zhàn)術支持,而不必深陷重重炮火的險境。但是,救贖者最大的優(yōu)勢并不是它的炮火。

  Now, just like the MARV, the Redeemer can be garrisoned with infantry. However, the Redeemer is only able to garrison two infantry in it to upgrade itself. Also, it doesn't have as many choices, but does have a very nice choice or two that go well with the unit itself.

  和MARV類似,救贖者也可以進駐步兵。不過,救贖者只能進駐兩組步兵來升級自己。也就是說,它沒有MARV那么多的選擇余地,不過根據(jù)單位自身的特點,有一兩種組合非常適合它。

  Militant Squad/The Awakened - This will create an anti-infantry machine gun turret on the Redeemer's shoulder. Just like the garrison of a Rifleman Squad into a MARV, this is probably the last upgrade you will want to use. It isn't much more powerful than a Militant Squad, and you can find better anti-infantry support in most anything else.

  民兵/蘇醒者——這將會在救贖者的肩膀上增設一挺反步兵機槍。效果和把機槍兵進駐到MARV一樣,這大概是你最不想用的升級了。它沒有比民兵小隊強大多少,而且大多數(shù)情況下你可以找到更好的反步兵支持。

  Militant Rocket Squad - This will give you an anti-air and anti-vehicle rocket launcher on the Redeemer's shoulder. This will be one of your more reliable choices, as it gives you a weapon with nice range, fair damage against vehicles, and some anti-air all at a reasonable price.

  民兵火箭小隊—— 這將會在救贖者的肩膀上加裝一架防空/反裝甲火箭發(fā)射器。這是你可信賴的選擇之一,因為它給你提供一個擁有很好射程,不錯火力的反裝甲防空武器,而價格卻適中。

  Saboteur - This will allow your Redeemer to auto-repair. Just like having Engineers upgrade the MARV, the repair rate is fairly slow. However, with the Cloaking Field ability, it does give the Redeemer the chance to do some hit-and-run style attacking where this can be a very good upgrade to use.

  破壞者——這將讓你的救贖者可以自動修復。就像進駐了工程師的MARV一樣,修理的速度很慢。不過,通過使用隱形場能力,可以給救贖者提供很多打帶跑攻擊的機會。采用這種戰(zhàn)術的話,這是個很適合的升級。

  Black Hand - This will put an anti-infantry and anti-structure flame thrower on your Redeemer. When it comes to bang for your buck, this is the upgrade of choice, regardless of your faction. While vanilla Nod and Marked of Kane can stealth it for some nice hit-and-running on bases, the Black Hand are shortchanged and don't get their Purifying Flame upgrade transferred to the Redeemer.

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