逗游網:值得大家信賴的游戲下載站!
發(fā)布時間:2012-10-02 16:41 來源:互聯(lián)網 作者:佚名
(題外話:這個MOD的開發(fā)者確實比較懶,JAVA作為開發(fā)語言來說,開發(fā)簡單代碼少,但在WINDOWS環(huán)境中,其運行各種蛋疼,多用于寫HTML應用居多。龍戰(zhàn)士模組把設置模塊寫進了游戲,而他只做了一個JAR文件了事。)
1. 安裝:解壓后這幾個全部扔進SKYRIMDATA文件夾。
2. 設置:(一定要設置,因為默認的,包括T網和N網很多牛人設置的INI文件,都把晚上和屋內,地下城,設置得太黑了,看得眼睛疼。)
打開解壓出來的文件夾,我打包了一個真實光源的N網牛人配置的INI文件,給大家學習參考,我們就在他的基礎上改吧。打開解壓包里“N網某大神的設置”文件夾里的.ini文件,參考如下配置,注意紅字部份(為什么不直接改好了發(fā)?還是那句話,自己動手得到的比你伸手得到的多,配置一次,你自己去配ENB都沒問題,萬變不離其宗):
GLOBALMULTIPLIERS (with example information)
These areglobal multipliers - they multiply the value, and affect it globally.
Eye AdaptSpeed is how fast the eye adjusts to new lighting conditions. RL sets to ~20 or 40.
eyeAdaptSpeedMultiplierGlobal=1
Bloomvariables govern the fuzzy lighting effects produced on objects.
Bloom is setto 0 in RL, so multipliers have no effect. It's usually 7 / .3 to .4 / 3 to 4 for vanilla.
bloomRadiusMultiplierGlobal=1
bloomThresholdMultiplierGlobal=1
bloomScaleMultiplierGlobal=1
Target Lum'scan have a dramatic effect on brightness. In RL, they are usually 5 / .5. In vanilla,they are usually 1 / 1 or something close.
I'm not sureof the exact definition of these variables, so experiment with them as youwill.
With respectto RL values, lowering target lum 2 will increase the brightness, whileincreasing it will lower the brightness.
The effect oftarget lum 1 is usually affected by the value of lum 2.
targetLum1MultiplierGlobal=1
targetLum2MultiplierGlobal=1