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發(fā)布時間:2011-12-28 來源:互聯(lián)網(wǎng)
2H-Maxes and Axes
Basic: No
Cost: D (medium)
eEC: -3
Abilities: Strike of Wrath, Roundhouse (not the Chuck Norris (tm) one), Windmill
Pro: Good eEC, high damage, benefits from high ST
Con: 2H-weapon, no feint abilities whatsoever, very bad WM, ST needed
Conclusion: For the damage dealing tin can. The WM of these weapons is probably the worst in the game (even spears can't beat that), even on high TAV a solid defence is impossible. The lack of feint makes it a very bad choise against
enemies with good PA (again - did i ever see one?!). Like one handed maces and axes this one greatly benefits from boosted ST.
2H-Swords
Basic: No
Cost: E (high)
eEC: -2
Abilities: Strike of Wrath, Roundhouse (not the Chuck Norris (tm) one), Windmill
Pro: Good damage, better WM than 2H-Maces and Axes, no high ST needed
Contra: 2H-weapon, costly (AP and ducat wise), no high tier feint abilities
Conclusion: Two handed weapon with better defence capability than 2H-Maces/Axes (and the ability to feint). Needs lower ST attributes, but also lower eEC and max damage in the later game.
Bow
Basic: No
Cost: E (high)
eEC: -3
Abiltiy: Master Marksman
Pro: Low reload time, good damage per shot and round
Con: Costly (ducat and AP wise), needs ammo
Conclusion: #1 Ranged weapon, imo way better than crossbows. Actually good for mages to do a Master Marksman shot as battle opening and starting to cast afterwards. Longbows have the ability to one-shot enemies with Master Marksman. And
you get a few Tenobaal's feather arrows, with a nasty (+10 iirc?) damage bonus.
Crossbow
Basis: No
Cost: C (low)
eEC: -5
Abilities: Master Marksman
Pro: Cheap, very good eEC, good damage
Con: Long reload time
Conclusion: Can't think of a reason why to choose a crossbow over a bow. Yes, they are cheaper AP wise, but their potential is much lower than bows. And you will barely be able to fire a handful of shots in combat anyway with their
horrible reload time. And eEC does not really matter for ranged combat anyway...
Throwing Weapons
Basis: Yes
Cost: C (low)
eEC: -2
Ability: Master Throw
Pro: Base talent, cheap
Con: Low dmagage, low range
Conclusion: Again, only a good weapon if you pick style of substance. Master throw may knock enemies down, but most of the time dealing wounds is better. But I guess the problem with these comes from the PnP version where all but the
best throwing weapons are basicly useless. Actually, you may survive about 10 throwing daggers in your chest if you wear thick clothings... And to hit, you have to get into point black range were an enemy with a spear can already impale
3) 人物提升
I) 等級
TDE中人物等級限制了技能最高值和能使用的法術(shù),因此非常重要,等級由角色取得的AP值來提升,而不是花費的AP值;
獲得AP - 等級
0+ -> 1
500+ -> 2
1000+ -> 3
1500+ -> 4
2000+ -> 5
3000+ -> 6
4000+ -> 7
5000+ -> 8
6000+ -> 9
7000+ -> 10
8500+ -> 11
10000+ -> 12
11500+ -> 13
13000+ -> 14
14500+ -> 15
16000+ ->16
16000AP貌似是TDE的經(jīng)驗值上限了
技能上限的計算公式:
上限 = 基本開始等級 + 目前角色等級*2 + 3
注意基本開始等級由種族和職業(yè)決定,你自己分配的AP對其沒有影響;
例子:Elayo開始時候具有植物知識2和人性-2的等級
在level 1時, 她上述技能的等級上限分別為2 + 2 + 3 = 7 和 -2 + 2 + 3 = 3
在level 5時, 她上述技能的等級上限分別為2 + 10 + 3 = 15 和 -2 + 10 + 3 = 11
對于武器技能和法術(shù):
上限= 基本開始等級 + 目前角色等級 +3
例子:Alrik開始具有劍術(shù)4和匕首0的等級
在level 1時, 他上述技能的等級上限分別為are 4 + 1 + 3 = 8 和 0 + 1 + 3 = 4
在level 5時, 他上述技能的等級上限分別為4 + 5 + 3 = 12 and 0 + 5 + 3 = 8
因此你如果想有目標(biāo)地發(fā)展角色的話選擇一個具有較高基本開始等級的職業(yè)就很重要了;
II) 花費
所有技能,法術(shù)和屬性都有一個學(xué)習(xí)難度值,從低到高為A-H排列,難度越高的技能消耗的AP就越多,基本常用技能除了身體提升和武器外為B檔,身體提升為D檔,武器技能從C到E;
例子
把一個B檔技能從10提升到11需要AP28,同樣情況D檔的需要55,E檔的需要70;
生命值和VI和AE使用的提升檔次為G,也就是非常困難,第一次可能很便宜8就夠了,但第10次提升的時候就需要250AP!
任務(wù)屬性是非常消耗AP的,檔次為H,也就是最難的,基本上每點需要消耗300-600AP;
由于版權(quán)問題我無法在此提供詳細(xì)的各類別提升AP消耗表,如果你你說明書的話,它在第198頁;
III) 我應(yīng)該如何提升
一般而言,至少將一個戰(zhàn)斗技能提升至滿級是個好的選擇,其他技能可根據(jù)游戲風(fēng)格以及游戲進(jìn)度來決定;
基本上一個7的技能值代表了該技能80%的成功率(在通常屬性情況下),因此7大概也是你想使用技能的提升下限;
技能可以分成幾個類別:
滿級技能:平時用得最多的技能,遭受較大不良減成的,每提升一點可以獲得很大好處的,或者戰(zhàn)斗中使用的,這些應(yīng)該盡快滿級;
在TDE中這些技能有:偷竊,解除陷阱,意志力(防御受傷),所有戰(zhàn)斗技能,經(jīng)常使用的法術(shù)還有-如果你覺得需要的話-講價;
一般技能:平均點數(shù)就可以滿足補償不良減成的,而且再提升也得不到多少好處的;
感知,動物知識,植物知識,生存,中毒治療,受傷治療,誘惑,禮節(jié);人性,健談,這些技能基本達(dá)到7-10就可以了,在越過沼澤后你也許可以把他們提升到12-15;
最小技能:使用中沒有技能判定的,或者提升無法對TAP有幫助的;
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